Rules of the Game War
The game involved six decks. The winner is determined by seniority of cards: the youngest - a deuce, the eldest - Ace, the suit does not matter. If a player's card is better than the dealer, he returned to the rate and equal to her net winnings. If the highest card is the dealer, the player loses the bet.
War. If the cards are rivals, the player can refuse to continue the party, losing half of the bet, or go to "war" by raising his bid twice.
War begins with the fact that the dealer deals himself three cards slots portal (in jargon is called "burning") - in the "battle" they did not participate. Then the dealer deals the player and himself one card.
In war, the chances of the player above - he wins and if his card is higher, and if the card again equal. Bet he returned with a net gain in the amount of introductory rate (for example, put a dollar in the war raised to two, returned three).
A bet on a draw. Together with the basic rate of the player can bet portal poker any amount (within the maximum) for the draw. If after the first deal of its cards and the dealer will be equal, the player wins at the rate of the draw 10 / 1 (bet a dollar, back 11).
Instructions:
# To start the game, select a bargaining chip for betting by clicking on one of those that are located on the left edge of the table.
# If you wish, you can bet on a draw by clicking on the field Tie bets pay 10 to 1 ("Betting on the draw are paid 10 to 1).
# Possible Rates: from $ 0.10 to $ 200
# Kpopka GAME - cards are dealt.
# Kpopka CLEAR BET - Clear the table.
# Kpopka LOBBY - Return to viewing games.
# Kpopka DROP - You can abandon the game. In this case, you will be returned only half your bet.
# Kpopka WAR - Choosing the continuation of the game, you will double the initial bet, the dealer will "burn" three cards, draws you to himself for another, and will be announced on the final outcome.